economy

Bunker

Troop-protection building (Keep 9) that deposits soldiers out of combat for up to 12 hours; deposit is disabled while it upgrades; capacity 100k-800k depending on level+officer.

Bunker

The Bunker protects soldiers by depositing them out of combat for up to 12 hours; higher level and a duty officer let you deposit more. Critically, the deposit function is NOT available during upgrade. Buildable at Keep 9. Duty Officer unlocks at Lv20 (increases Bunker Protecting Capacity; ideal Caterina Sforza or Clovis I). Maximum Protection Capacity by level+officer: base 100,000 at Lv20 to 400,000 at Lv40; officers add Junior +25,000, Medium +50,000, Senior +75,000, Special +100,000, Super +400,000 -- stated max 800,000 (Lv40 + Super officer). Keep-gated 1:1, cost F/L/S/O, speed +50% at Lv8 to +610% at Lv50, Power 10 (Lv1) to 157,000,000 (Lv50) -- a large late-game Power contributor. For a PvP/defense bot, the Bunker is the ghosting/troop-protection building; deposits must be timed around the fact that the deposit menu is disabled whenever the Bunker itself is being upgraded. Not an economy building, but its Power contribution makes it a base_dev consideration.

Original research source: Evony Guide Wiki

Related Evony Guides

Academy
economy

Academy

Main research building (Keep Lv2); research is blocked while it upgrades; push Advancement/Typography research first because it raises Research Speed and sno…

Read guide →
Alliance Competition Event
economy

Alliance Competition Event

~10-day quest event where many NORMAL bot actions (building, research, gathering, boss kills, cultivating, shrine offers) score points; delete low-value ques…

Read guide →
Alliance Shop Item List
economy

Alliance Shop Item List

Spend alliance points (from killing monsters) here; only Tribute (and Truce Agreements) are worth buying at full price -- everything else only during random…

Read guide →
Archer Camp
economy

Archer Camp

Ranged-troop training building; unlocks higher ranged tiers by level and has the Duty Officer slot at Lv21 (earlier than Barracks).

Read guide →
Archer Tower
economy

Archer Tower

Wall-defense building (Keep 6, Walls-gated); Duty Officer slot very early at Lv11; gates high-level Archer Camp upgrades.

Read guide →
Army Camp
economy

Army Camp

March/troop-capacity support building (Keep 6); cheap, Keep-only gated, no troop-tier unlocks; gates Rally Spot Lv26+.

Read guide →