economy

Mine

Ore field, the latest-unlocking resource field (Keep 11); upgrade never costs ore; Keep-gated.

Mine

The captured Mine page provides only the upgrade-requirements table plus navigation, no descriptive text; by type and cost it is the ore field. It becomes buildable at Keep 11 (rows Lv1-11 list Keep 11), then each level requires the matching Keep level (Keep n per Mine n) -- the latest-unlocking of the four basic resource fields and strictly Keep-gated. Its upgrade cost is Food/Lumber/Stone -- the Ore column is blank (the ore field never costs ore). Stone enters at Lv7. Late amounts large and balanced. Construction-speed example +0% (through Lv17) to +610% at Lv50. No duty-officer or milestone section. Comments (not authoritative) indicate a build-count cap that rises with Keep level (a low-Keep alt could build 5 mines, a main 7; exact figures not given). For a bot: Mine is the ore source, first available at Keep 11, Keep-gated so its level cannot exceed the Keep, cheap early and enormous late, consuming food/lumber/stone. No ore upkeep neutralization is described. Priority: raise only to Keep minimum; ore mainly matters as an upgrade cost late-game rather than a training input.

Original research source: Evony Guide Wiki

Related Evony Guides

Academy
economy

Academy

Main research building (Keep Lv2); research is blocked while it upgrades; push Advancement/Typography research first because it raises Research Speed and sno…

Read guide →
Alliance Competition Event
economy

Alliance Competition Event

~10-day quest event where many NORMAL bot actions (building, research, gathering, boss kills, cultivating, shrine offers) score points; delete low-value ques…

Read guide →
Alliance Shop Item List
economy

Alliance Shop Item List

Spend alliance points (from killing monsters) here; only Tribute (and Truce Agreements) are worth buying at full price -- everything else only during random…

Read guide →
Archer Camp
economy

Archer Camp

Ranged-troop training building; unlocks higher ranged tiers by level and has the Duty Officer slot at Lv21 (earlier than Barracks).

Read guide →
Archer Tower
economy

Archer Tower

Wall-defense building (Keep 6, Walls-gated); Duty Officer slot very early at Lv11; gates high-level Archer Camp upgrades.

Read guide →
Army Camp
economy

Army Camp

March/troop-capacity support building (Keep 6); cheap, Keep-only gated, no troop-tier unlocks; gates Rally Spot Lv26+.

Read guide →