economy

Sawmill

Lumber field with a ~12-hour manual-collection cycle; prerequisite for Archer Camp, Workshop, Trap Factory and Keep Lv21; count and output both scale with Keep level.

Sawmill

The Sawmill is the lumber field. Increasing its level increases lumber production speed and the temporary storage cap held in the sawmill. Production is not auto-banked: once production starts the temp cap is reached in about 12 hours, so lumber must be collected before then -- tap the wood icon on the sawmill or the arm icon on the Warehouse. This 12-hour cycle is a key automation trigger for a daily-collect loop. The Sawmill is a prerequisite: the Archer Camp, Workshop and Trap Factory cannot upgrade, and Keep Lv21 cannot be reached, unless the Sawmill is leveled first. Upgrade cost is Food/Stone/Ore -- the Lumber column is blank (the lumber field never costs lumber). Stone enters at Lv7, Ore at Lv12; Keep-gated 1:1 (Keep n per Sawmill n). Construction-speed example +0% through Lv17 up to +610% at Lv50. No duty-officer section. Admin note: the number of sawmills buildable (its Building Capacity) rises with Keep level -- about 7 at Keep 1, 10 at Keep 6, 15 at Keep 33 (unclear if higher). So both per-building output and count scale with Keep. Lumber upkeep is not discussed (only food upkeep, on the Warehouse page), so lumber production is effectively net-positive.

Original research source: Evony Guide Wiki

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