combat

Seal

Seals are a Spiritual-Beast buff system like Academy research: always-on buffs that need no beast assigned to a general.

Seal

Seals work like Academy research - they unlock/strengthen an always-in-effect buff and do NOT need the beast assigned to a general (so they cost no dragon/beast slot). Only 2nd- and 3rd-generation beasts raise seals; Seals unlock when a beast reaches Lv10. Each beast has 5 Seals, each raisable to Lv25 (cap raised from 20 to 25 on 11/7/2025), plus 4 Innate Skills that unlock as total Seal level + Pasture level rise (e.g. Innate I needs Seal-total 10 / Pasture 30). At all Seals Lv25 a beast reaches lines like +62.5% to +80% Attack/Def/HP, +26% troop bundles, plus march/gathering/production buffs and rally/defense debuffs. Cost rises 'like a quadratic curve' while the buff gained flattens, so level ALL beasts evenly (every beast to 10, then 15, then 20) rather than maxing one. Combat picks: PvP ranged = Otso/Hati/Thunderbird/Nine-Tailed Fox; PvP defense = Hati/Chiron/Pegasus; monster = Tarasque/Chrysomallos/Nandi/Pegasus/Chiron. Powered by Gems + Blood Crystal (resource tiles Lv13+ max 20/day; bosses max 40/day).

Original research source: Evony Guide Wiki

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Blazon
combat

Blazon

Blazons equip at the four training facilities to add large troop-type Attack/Defense/HP buffs; 48 blazons across 8 sets and 6 elements, max Lv20.

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